Guns for Hire Bloodline Directory: Difference between revisions
(Added most of the rest of the known bloodlines in Guns for Hire. Damn, our information is sparse.) |
(Added some bloodlines previously missed) |
||
Line 65: | Line 65: | ||
*Riihivuori Bloodline Family | *Riihivuori Bloodline Family | ||
|Enemies= <br> | |Enemies= <br> | ||
* | *Tugarin Clan | ||
*Ghanem Clan | |||
*Burabor Clan | |||
*Tongs (Organization) | |||
*The majority of Swedish clans (~%75) | |||
*Numerous others | |||
|History= Lost to the ages/trapped within the minds of the Valkonens that became Einher. No living Valkonen has access to records dating back farther than ten generations. | |History= Lost to the ages/trapped within the minds of the Valkonens that became Einher. No living Valkonen has access to records dating back farther than ten generations. | ||
|Personalities= <br> | |Personalities= <br> | ||
Line 75: | Line 80: | ||
*Hillevi, teenage daughter of Markku and the only child who inherited his tripled power | *Hillevi, teenage daughter of Markku and the only child who inherited his tripled power | ||
|Description= An internal/external hybrid ice manipulation bloodline using clan, the Valkonens practice their personal style, called Jää Koura Kas Pin. This style allows for the formation of ice much more like pykrete than conventional ice-this lets them use their ice as substitute for many high-stress materials that ice normally would not be able to match. They have a fondness for melee combat, and can both freeze objects on touch and generate ice near their body. Ice armor and weapons are common tactics of theirs. At their weakest when faced from a considerable distance.}} | |Description= An internal/external hybrid ice manipulation bloodline using clan, the Valkonens practice their personal style, called Jää Koura Kas Pin. This style allows for the formation of ice much more like pykrete than conventional ice-this lets them use their ice as substitute for many high-stress materials that ice normally would not be able to match. They have a fondness for melee combat, and can both freeze objects on touch and generate ice near their body. Ice armor and weapons are common tactics of theirs. At their weakest when faced from a considerable distance.}} | ||
==France== | |||
===Loup Garou=== | |||
{{GfH Clan | |||
|Approval=Approval Pending | |||
|Primary Focus=Berserker | |||
|Type=Bloodline Family | |||
|Manipulation Orientation=Internal | |||
|Manipulation Type=Rage Manipulation | |||
|Season=Summer | |||
|Age=Unknown | |||
|Origin=Curse | |||
|Home=Unknown | |||
|Branches=Several (locations unknown) | |||
|Friends= <br> | |||
*Unknown | |||
|Enemies= <br> | |||
*Unknown | |||
|History= Insert absurdly detailed historical description here | |||
|Personalities= <br> | |||
*Labombard, a mercenary in Istanbul | |||
|Description= The Loup Garou are a bloodline cursed (or blessed) with powerful rage fragments which grant them powerful shapeshifting and regenerative capabilities at the price of their long-term mental stability. The high level of power and low level of training required to be extremely dangerous when using it makes this a fairly well-known bloodline respected for its prowess, and envied by the were clans who gain comparable abilities only after a century or more of practice.}} | |||
==Hawai'i== | ==Hawai'i== | ||
===Kamehameha=== | ===Kamehameha=== | ||
==India== | |||
===Burabor=== | |||
{{GfH Clan | |||
|Approval=Approval Pending | |||
|Primary Focus=Combat | |||
|Type=Bloodline Family | |||
|Manipulation Orientation=Internal | |||
|Manipulation Type=Flesh Manipulation | |||
|Season=Summer | |||
|Age=3 Generations | |||
|Origin=Unknown | |||
|Home=Nevernever demense in southern India | |||
|Branches=Unknown | |||
|Friends= <br> | |||
*Unknown | |||
|Enemies= <br> | |||
*Valkonen Family | |||
|History= A new family which shot from poorly thought of and largely unknown to one of the most prominent combat practitioner bloodlines on their continent after the addition of The Most Powerful Mortal to their ranks some three decades ago. | |||
|Personalities= <br> | |||
*The Most Powerful Mortal, a random badass who hangs out with them and apparently makes them more awesome just by existing | |||
|Description= Unlike most internal flesh manipulation bloodlines, the Burabor line does not use regeneration. Instead, it is based around battle shifting-longer, more flexible limbs, an arm that grows stronger as it's thrown, bones that are woven with carbon tube supporting latticeworks. Individual members are known for being able to take on rather ludicrous challenges and walk out unharmed.}} | |||
==Italy== | |||
===Savoy=== | |||
{{GfH Clan | |||
|Approval=Approval Pending | |||
|Primary Focus=Royal Assassin | |||
|Type=Bloodline Family | |||
|Manipulation Orientation=Internal | |||
|Manipulation Type=Space Manipulation | |||
|Season=Summer | |||
|Age=~950 years | |||
|Origin=Unknown | |||
|Home=Unknown | |||
|Branches=Unknown | |||
|Friends= <br> | |||
*Unknown | |||
|Enemies= <br> | |||
*Unknown | |||
|History= Insert absurdly detailed historical description here | |||
|Personalities= <br> | |||
*Galileo Savoy, a renegade Mafia assassin gone mad in the pursuit of power | |||
|Description= This bloodline has an extremely potent specialized teleportation ability that lets them be virtually anywhere, even without knowing the location they want to be in beyond a few stated parameters- but they can only teleport when no one else is aware of them.}} | |||
==Russia== | ==Russia== |
Revision as of 02:17, 29 February 2012
Descriptions of the various supernatural clans in Guns for Hire.
Template
Example
[Two to three word description which gives a sense of the clan's real focus in life- not merely their powers, but what they do with them] [Bloodline Family, Were Clan, Vampire Dynasty, or some other description of what category of group this is] - [Unless you are Bob, write "Approval Pending" here] |
Manipulation: Internal, External, or Internal/External with the balance noted The thing manipulated by the clan's supernatural powers, like fire, borders, shadow, etc.
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Clan Profiles
Feel free to add new clans to the below. When a clan has been reviewed and confirmed as existing, Bob will change the "Approval Pending" part of its template to "Approved". If you modify it again afterward, change that back for him to review and rubber-stamp at some later convenience.
Finland
Riihivuori
Near-Extinct Bloodline Family - Approval Pending |
Manipulation: External Water Manipulation
Feuds:
History: The Riihivuori clan doubtless has a long and storied history (they verged on making a real name for themselves two generations back), but these days they're all dead except for two traumatized kids.
Description: |
Valkonen
Decayed Warrior Bloodline Family - Approved |
Manipulation: Balanced Internal/External Ice Manipulation
Feuds:
History: Lost to the ages/trapped within the minds of the Valkonens that became Einher. No living Valkonen has access to records dating back farther than ten generations.
Description: |
France
Loup Garou
Berserker Bloodline Family - Approval Pending |
Manipulation: Internal Rage Manipulation
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Hawai'i
Kamehameha
India
Burabor
Combat Bloodline Family - Approval Pending |
Manipulation: Internal Flesh Manipulation
Feuds:
History: A new family which shot from poorly thought of and largely unknown to one of the most prominent combat practitioner bloodlines on their continent after the addition of The Most Powerful Mortal to their ranks some three decades ago.
Description: |
Italy
Savoy
Royal Assassin Bloodline Family - Approval Pending |
Manipulation: Internal Space Manipulation
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Russia
Aldokushin
Combat Bloodline Family - Approval Pending |
Manipulation: Unknown Unknown
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Romanov
Near-Extinct Imperial Bloodline Family - Approval Pending |
Manipulation: Internal Soul
Feuds:
History: One of several dozen ancient Russian noble houses. Ruled Russia from 1613-1917. By 1918 supposedly every last one of them had been executed.
Description: |
Turkey
Aksoy
Combat Bloodline Family - Approval Pending |
Manipulation: External Corrosion/Decay Manipulation
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Ghanem
Bloodline Family - Approval Pending |
Manipulation: External Earth and Wind Manipulation
Feuds:
History: At some point, the family migrated from Arabia to Turkey.
Description: |
Hapsburg
Vampire Dynasty - Approval Pending |
Manipulation: Unknown Unknown
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Muburak
Were Clan - Approval Pending |
Manipulation: Unknown Unknown
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Laine
Mercenary Start-up, Bloodline Founder and Associates - Approval Pending |
Manipulation: Internal/External Soul, Flesh (with individual examples of Shadow/Ice, Wind/Luck, and Blood/Soul/Shadow)
Feuds:
History: See the Timeline
Description: |
Zosimus
Information Broker Vampire Dynasty - Approval Pending |
Manipulation: External Shadow Manipulation
Feuds:
History: Started by Cornelius 300 years before the Roman empire was founded. It is publicaly claimed that Cornelius became a vampire due to being bitten by one of the fabled 'H' Clan members. No proof positive has ever been offered.
Description: |
Guns for Hire Group |
Guns for Hire | Armas Laine | Minions | Armory | Dossier Database | Sometimes Merchant | Amen | Timeline | Magical Mechanics | Bloodline Directory |