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File 135761659601.png - (437.44KB , 800x480 , Magic West - Chapter 2.png )
483429 No. 483429 ID: c59939

Discussion Thread: http://tgchan.org/kusaba/questdis/res/54500.html

Prologue: >>410618
Chapter 1: >>424174
Expand all images
>>
No. 483430 ID: c59939
File 135761666662.png - (676.98KB , 700x700 , Magic West - 2 - 1.png )
483430

René, on a mission to get any mage or elemental in town out of it, has made progress. He now knows who the mage is, and where she is.

Only problem is she's the wanted woman, Ellen, and she's in jail. This may complicate things slightly.

What should René do now?
>>
No. 483431 ID: bf54a8

well first we should go to the prison and scope the place/talk to the cops. maybe we can convince them to let us borrow her.
>>
No. 483433 ID: 57a559

Check the wanted board, make sure your not wanted before strolling into police HQ.
Then calmly explain that we have an elemental close by and need to get the mage out of here pronto before she goes bonkers and tries to free what she thinks is another elemental from a horrible city. Whatever they have to do to keep her detained is fine, cahins, cuffs, mobile convoy, just get her out and far from any large amounts of architecture before the giant nuke comes this way to rescue her non-existant elemental sister.
>>
No. 483448 ID: 6a5a08

>>483433
This. Emphasize the part where it's a nigh invulnerable magical nuke that will burn their house(and city) down.
>>
No. 483468 ID: 78c6ea

And hurry the fuck up! There's a nigh invulnerable magical nuke that will burn their house(and city) down!
>>
No. 483475 ID: 57a559

Oh yeah if you ARE on the wanted board with picture I have THE perfect idea
Pose as your father with a gossamer beard, maybe goassmer your hair too with gossamer hair gel.
Gossamer gossamer.
>>
No. 483491 ID: cf49fc

>>483475
FOOL! They'll be expecting that! Instead, wait until nightfall and sabotage their dreamcatchers. While everyone is screaming and dying as the city collapses around them under the influence of a homicidal dream god, rescue the mage.

Or just wait till they go to sleep and make their dreams REALLY nice so they don't wake up until after you leave.
>>
No. 483492 ID: 84b8a7

Rene your a charming fellow, why not try seeing if you can talk to the law and take her off their hands for a small price?

Gathering as much information as you can prior to doing anything you can't undo(like jailbreak) is the logical thing to do. Find out if she is actually a criminal or just a unlucky mage like yourself who is persecuted for her magic.
>>
No. 483493 ID: bf54a8

>>483491
boogiemen don't kill people, they eat fear.
>>
No. 483494 ID: 695191

>>483430
Head to the jail and explain the situation, of course. After all even without the danger of the fire elemental, this person sounds like a load of trouble and they'd like probably do well to get it off of their hands. Making a point of you already having repaired the damage she caused should help as well. Barring that... well, any damage a jailbreak could do isn't nearly so bad as what trouble our salamander would bring.
>>
No. 483499 ID: 059ca3

Yeah, check for wanted posters and make at least a cursory attempt to disguise yourself. Hopefully "A demon will destroy the city soon if she's still here" will be enough to solve this problem, but we shouldn't count on that.
>>
No. 483508 ID: 684ecf

suppress and head jailways.
>>
No. 483746 ID: 4a328b

Straight up jailbreak, just explode the wall of the place.
>>
No. 483926 ID: c59939
File 135778985489.png - (646.41KB , 700x700 , Magic West - 2 - 2.png )
483926

>Supress Aura

Oh yeah, that was a thing I was supposed to be doing

>Check if you're still wanted.

René wanders around, looking for a place with a wanted board.

Yep. Still wanted, price has gone up to $21,000 as well. They've even got a picture now.

Seems to still cover the basics; 5'10, right handed, There's even a little note about being fast.

>>
No. 483928 ID: bf54a8

does it have any REASONS or just "can do magic" and/or "resisting arrest" if so then i still then walking in the station can work. just say "do you REALLY think i would just walk in here without a good reason?"
>>
No. 483933 ID: b74c5e

Take that poster. You might have to turn yourself in for cash later.
>>
No. 483953 ID: b33427

Look for Ellen's wanted poster and see what her crime(s) are, just in case they're more than just being a loose mage. You're gonna what to know if she's a murderer or something like that beforehand, as well as exactly what kind of mage she is.

Now, it's lookin' like you're going to have to do a jailbreak, which means the first thing you should do is case the police station. Actually, the first thing you should do is figure out which police station Ellen is in. If this city has more than one police station, she'll probably be in the one nearest Slim's bar.

You're going to need to disguise yourself before getting near the police station. Nothing major; Just enough that some copper doesn't make you passing in the street.

Go to where the stores are around here (making sure that no wannabe bounty hunters are following you) and buy a wide brimmed rainproof hat ('cause that umbrella is too damn conspicuous,) a pocket mirror ('cause those are always useful,) and a tin of hair gel (to knock that distinctive 'do down.) Pick up another long coat to throw over your own to hide any traces of aura, even when you're suppressing it.

Find someplace secluded and use gossamer to create a pair of spectacles with plain glass in them, and, if you think you can get it to look right, a fake mustache. Check your gossamer level as well while doing this. Slick your hair down and throw on all this stuff (using your mirror to check that it looks right,) and you're good to go.

While circling the police station, note any nearby buildings that are taller than it. You might be able to get up in them and look in the station windows if you gossamer up a pair of binoculars.
>>
No. 483956 ID: c59939
File 135779959257.jpg - (64.39KB , 700x700 , Magic West - 2 - 3.jpg )
483956

>Does it list any reasons other than "Can cast magic" and/or "resisting arrest"

No, just the casting magic. Resisting arrest isn't on there.

>Head to the police station/jail

René does so. The place is swamped right now with angry and distraught people. The policeman at the front counter does a doubletake at seeing a René walk in, and starts checking some papers hurriedly.
>>
No. 483957 ID: 44cc74

>>483956

Uh oh. Get ready to run.
>>
No. 483958 ID: bf54a8

be ready to dodge in case they have a anti-magic thingy. but when he says your name say "yeah that's me, i'm here for something important, important enough that walking into a police station is worth it"
>>
No. 483965 ID: 83821f

He already knows its you, no point in running, that will just make things more difficult for you. you can't remove a mage from the city if you are being hounded. nod, walk up to the cop, and explain that unless a specific mage is removed from the town, a god of fire is going to start fucking shit up. regretfully explain that this is likely to happen if they lock you if, too.
>>
No. 483967 ID: 027156

burn the papers he has and loom over him. question him about the water mage.
>>
No. 483968 ID: 7003a8

>>483956
Saunter up to him
"Yes, I'm on a poster. No, it's not for actually doing anything wrong.
I'm here because there's a lady made of fire outside the city who's chomping at the bit to get at a water mage you've apparently arrested.
I've managed to keep this sentient fire out of the city by promising to bring the mage out to her.
If you'll bring the water mage to the fire elemental then you can keep the her in custody, but if you get in the way of protecting the city then I'm not going to bother bringing her back."
>>
No. 483971 ID: 0eef61

Yeah how about we breeze by these guys and see about breaking Ellen out of that prison cell instead of chilling out in plain sight in the lobby.
>>
No. 483975 ID: f0a931

I'm for the plan of being honest. If they don't believe you and you get locked up, then you'll be out of jail in the near future anyway since the entire jail and surrounding area will be destroyed to free you two. I mean, if that happens, that'd be terrible, but there's not much you can do about it really.

I'm fairly certain the chances of you successfully breaking her out are pretty poor, and if that fails you get the same result as the above, and you probably catch all the blame. That'd increase your bounty exponentially and cause all sorts of problems.
>>
No. 483976 ID: b33427

...What in the...? Why the hell are you in here?! Did you get hit in the head and have taken complete leave of your senses?! Even if, by some god damn miracle you convince these coppers to bring Ellen and you out to Chrys, it'll be clapped in irons and as a detour on a one-way ticket back east! And, in the much, much more likely case you don't convince them, you'll be bound up in a cell neighboring Ellen at the point Chrys can't hold back any more. She'll make a rampaging bee-line through the city straight to the police station, and then it's anybody's guess whether she breaks you out before the burning building falls down and crushes you!

You might still be able to get out of here, but you'll have to be lucky. Sidle behind the woman in the floral print skirt so the clerk can't see you out of the corner of his eye, turn, and quickly walk out of here. If there's a shout to stop, run for it. If you can, use your magic to throw up a bright flash right behind and above you to blind them. Once you're outside, fire-jump onto the roof of a nearby building and keep jumping until the station is out of sight.

If you're really lucky, this'll stir up the police enough that they'll pull people off the station to look for you, which might be able to use later, but don't count on it.

>>483967
>>483971
You two trying to get René shot?! 'Cause, in case you didn't know, René cannot dodge or stop bullets, and doing that'll get every cop here up in arms.
>>
No. 483979 ID: bf54a8

really? you think they WONT believe the story about a DEMON ATTACK IS IMMINENT from a mage who's only crime is being a mage? they are just cops, not paladins, they are not CLEAVE AND SMITE whenever they get a whiff of magic.
>>
No. 483987 ID: 1f8505

>>483956

Damn it, TGchan, this was a really retarded idea.

Realize what a bad idea this was and immediately exit the building. Do not stop to look behind you. Keep moving. Take large strides. GO GO GO GO GO.
>>
No. 483988 ID: b33427

>>483979
Yes, they're cops, not paladins, and 'cause they're cops what they're going to hear when René says "DEMON ATTACK IS IMMINENT; LEAD THIS PRISONER OUT OF TOWN TO STOP IT" is "obvious ploy to get wanted felon out in the open so her buddies can ambush her escort and set her loose." Yeah, that's not going to go over so well.

Very best case is they send someone out to see if there really is a fire demon, they spot Chrys, and they get back with enough time for René and Ellen to be hauled out there before Chrys loses control. And 'cause the cops aren't going to tangle with a fire demon, they'll let René and Ellen loose. Sounds good, doesn't it? But if they don't send anyone, or whoever they send isn't fast enough, or they take too much time before sending them, and this situation goes downhill fast. There's just too much chance here.
>>
No. 483991 ID: cf49fc

>>483979
Aye, just politely inform them that a horrible demon is outside the city and thinks the mage is another demon, and will destroy the city if the police don't... Okay, this is sounding more and more like a threat. Why not tell the police that there IS a demon outside the city who wants the mage, and it will be far easier to just give her to the demon. Offer to SHOW THEM SHE EXISTS, to prove you aren't just some crazed evil drunk-wizard.
>>
No. 484000 ID: bf54a8

the other option besides convincing is a jailbreak, and that is even worse. if anyone implicates us then guess what, our bounty will skyrocket and we will have a black mark, one that says we break people out of jail. i would rather TRY to convince them first rather then lose any good will we may have for not having any true crimes.
>>
No. 484035 ID: 84b8a7

Keep your cool Rene. You came here with a purpose and so long as you don't make the first move the police won't shoot you. Two plans come to mind.

1) Walk up to the policeman at the front desk and act polite unless there is aggression pointed your way. See if you can convince him that letting Ellen go is the best thing for the town. Also tell them you could fix some problems for them in exchange for looking the other way, you've already brought in a more serious criminal then a drunken brawler before.

2) If there is aggression and you are outnumbered, don't be too proud to surrender yourself. This will catch them off guard, and put you inside the cells where Ellen is. Using dreams or magic you can still contact supernatural beings on the dream realm or even break out yourself and Ellen. Fighting should be a last resort and only if your certain you can win or escape.
>>
No. 484058 ID: 6a5a08

When they accuse you of being a wanted felon, point out of town and say there's a demon outside that sort of kidnapped you, and a water mage being here is compelling it to burn the town down, since mages and demons have the same energy signatures. If they question it, ask them if you would really just walk in here if it weren't important.
>>
No. 484364 ID: 96b8ec

>>484058
Try to strike a balance between Demon too powerful to defeat but not powerful enough to mobilise the knights.
>>
No. 484377 ID: 059ca3

Right, we're gonna have to get through this on balls. Walk right up to the counter, ignore the other people. Put your hands down on the counter leaning forward towards him (body language and whatnot) and tell him you're here for the Water mage. If he asks, tell him a demon will destroy the city otherwise. Take charge; don't give him time to do whatever he's doing below that desk, which is likely just confirming your wanted picture, but might also involve pulling out a gun; if it's the latter we're gonna want to get the fuck out of here and pull a stealth mission instead somehow because I'm pretty damn sure a station full of cops can totally take us.

>>483987
Too late, the cop has seen and recognized us. We need to keep aware of our surroundings but as long as we avoid getting trapped in here there's no bad outcome that would be averted by fleeing now.
>>
No. 484385 ID: cf49fc

Go with the polite, respectable young man routine. I think he'll go with it just to get rid of you guys.
>>
No. 484387 ID: b33427

...Well, since you seem to be hellbent on doing this, you may as well do it right.

Step up to and lean on the counter and simply tell the policeman that you're here to peacefully give yourself up on one condition: That he hears what you have to say first and that you're allowed to repeat it to his commanding officer once you're in custody. Make it clear that if he tries to raise the alarm or anything like that, you're going to make a break for it any way you can, using any method you can.

Tell 'em that there's a fire demon outside of town, across the river. It told you to head into the city and bring back a water mage it knew was here, and to be with that water mage when she was delivered. You were told that if you took too long, the fire demon would come into the city to get both you and the water mage, leaving a path of destruction in its wake.

Say that whether or not he believes you, the possibility of a fire demon rampaging through the city would be enough of a reason to at least send someone out to see if there's actually a fire demon out there. Someone real quick, 'cause you don't know how long y'all got.
>>
No. 484813 ID: 8247d0

Take the poster, you fool!
>>
No. 484893 ID: cf49fc

>>484813
No, then they'll think we have something to hide!
>>
No. 485045 ID: c59939
File 135813575155.png - (1.11MB , 1024x1024 , Magic West - 2 - 4.png )
485045

Wait, I'm doing this because saying I have ties with demons is better for my bounty than breaking someone out of jail? What am I thinking?

As René slinks back, he can make out the conversation at the front desk "-HOLDUP? WHY'S THAT WOMAN STILL BREATHING? JUST KILL HER ALREADY!"

The policeman tries to get a word in, "Ma'am we've got to go through proper procedure. The Scarlet Knights are already o-"

"WHY DO WE HAVE TO WAIT? SHE NEARLY KILLED MY HUSBAND! JUST KILL HER ALREADY!"

"We're still waiting for news back from the hospital. We don't yet know the extent of the damage from last night."
>>
No. 485051 ID: bf54a8

ties? who the hell said ties? you stopped a demon attack and in exchange you are being forced to get the mage, or it will. plain and simple.
demon = bad
me get mage = no demon rampage

saying the demon is your friend doesn't enter the equation.
>>
No. 485057 ID: 695191

Look what is best for us doesn't matter, for all we know Chrys could have already lost control and be on her way now. With these scarlet knights on their way it'll be even worse, since they probably won't want to give her up and will try to fight Chrys as well. We need to spring her somehow, and fast.

I suggest taking her by force, while saying that you're doing it to save everyones lives.
>>
No. 485063 ID: a28731

>>485051
>ties? who the hell said ties?
The "burn the witch" crowd will be saying that once word gets around.
They are the kind of people who want people killed for merely being born with magic, can you really expect them to interpret threats of having a demon raze unless the kowtow to your demands as anything but you being allied/serving demons? (now, if it was "the demon will destroy the town unless you help me destroy it that would have been different)

Also, even if they take you at your word you are now suddenly playing messenger and making demands on behalf of the very demon you "stopped" earlier...

>>485057
Then it can be plan B in case you fail to break her out...
>>
No. 485080 ID: beeca1

>>485063
"There's a fire demon nearby. I need the water mage to kill it."
>>
No. 485082 ID: 5d98c3

>>485080
I agree with this plan. "THERE'S A HORRIBLE FIRE DEMON NEARBY GOING TO KILL US ALL, AND ONLY A WATER MAGE CAN KILL IT!" has a better ring to it than, "Wears a long jacket covered in fire, wanted for murder, jailbreakery, and aiding and abetting a known fugitive."
>>
No. 485155 ID: 3e9bfe

>>485080
I agree to this course of action.

"I need to borrow the water mage in your custody to help me deal with a fire demon that is in the area."
>>
No. 485162 ID: 84b8a7

The Scarlet Knights are on route...its time to get her and get out Rene. You know all too well that the Scarlet knights won't give her a fair trial...and if she's with you at least she isn't causing problems elsewhere.

A shame you can't pretend to be the Scarlet Knight coming to get her, since your on the wanted picture and all.

I think the woman is providing a great distraction right now shouting and all. Rene should look around, see who is armed, leave and gossamer up a full disguise of a policeman(I wonder if you can do face masks?), and then look for a way to just walk past the front desk. Sometimes people don't pay attention because they assume you wouldn't be going somewhere if you didn't belong there. It would be pretty funny if we could just calmly walk in, subdue the guard, and walk back out with the girl.

Satyr-"Aren't you a little short for a Scarlet Knight?"
>>
No. 485233 ID: a28731

>>485080
That is the BEST idea actually!

Would actually work if we inform Chrys and water mage ahead of time (time is short since a constable recognized us). Chrys could start a few fires, avoid hurting anyone, and "retreat" when confronted by the mage while causing enough damage for just you and the water mage to follow... at which point the 3 of you abscond.
Try to use your magic to quickly inform the water mage "knights on way to kill you, I will help you, follow the lead of the fire mage, do not actually try to harm the demon".
>>
No. 485236 ID: bf54a8

what? the whole point of getting the mage out is to prove to chrys it's a mage instead of a elemental. if we walk out without her we have no proof that the water magic she detects is just mage. if she believes us when we say it's a just a mage hen we don't need to break jail.
>>
No. 485353 ID: 35037c

Do they have bail here? Just offer all your money and bail her, you can get it back later (pr if in a pinch you can gossimate money?)
>>
No. 485718 ID: c59939
File 135835043934.png - (0.98MB , 1024x1024 , Magic West - 2 - 5.png )
485718

René backs out, and finds a secluded spot to create a policeman disguise. He considers dressing as a Scarlet Knight, but doesn't know what they look like other than the one, and he doesn't think the boob window is standard issue for men.

René tries to go for generic and unnoticeable. He spends 6 gossamer creating a disguise, including a mask and makeup to cover his scar. Then he hides away his things. It's not perfect, and it glows, but hopefully it can at least get him in. He does, however, need to leave his gun behind.

René is down 30 to Gossamer I forgot to mark what he spent repairing the interior side of the wall
>>
No. 485719 ID: c59939
File 135835045717.png - (842.57KB , 1024x1024 , Magic West - 2 - 6.png )
485719

René tones down the flames before walking in and right past everyone. It seems they're too riled up in trying to get Ellen lynched than to notice him passing by
>>
No. 485720 ID: 14bafe

Nice. Now to find the key to that cell, if only so you can gossamer up a copy once you know what the ridges and such look like.
>>
No. 485729 ID: 84b8a7

>>485719
Well I'll be damned my idea worked. But Rene...you are the man!

Keep going as far as the disguise will take you, if you don't have to knock out any police then even better. Just stay focused on finding the cell with Ellen and then the keys to the cell. Hell you might even bluff the guard in the cell that your getting her ready for delivery to the Scarlet Knights so he opens it up for you and lets you take her.
>>
No. 485732 ID: 57a559

>>485719
There'll be guard's posted around the jail blocks and they'll notice your suppressed burn marks, think a quick gossamer second layer of cloth around the ends will work? Or can you move the effect to your undershirt and make it black and red to fit? Or your hair? Then you'll just look like you just died your hair in a funny way.
>>
No. 485735 ID: f2c20c

>>485732
I think if there were any way to completely hide it via mundane means, mages would be doing that all the time.

We should approach the jail cells proper and keep an eye out for alert guards. If there's just like, one guard near the cells that has the keys, we can approach without getting shot probably due to the disguise, and use our unarmed combat skill to knock him out.
>>
No. 485737 ID: 6a5a08

>>485720
This
>>
No. 485738 ID: bf54a8

we can't make a copy, cell doors are metal, dream items are destroyed when they touch metal.
>>
No. 485745 ID: 695191

Can you pick locks directly using gossamer? Or would it be easier just to melt the lock right off?
>>
No. 485746 ID: bf54a8

>>485745
>gossamer >melts when i touches metal

how many times do i need to repeat this?
>>
No. 485753 ID: 6a5a08

>>485746
I thought we leveled up and it wasn't instant anymore?
>>
No. 485754 ID: 57a559

Can't we just melt the lock?
>>
No. 485761 ID: bf54a8

>>485753
yes, instead of popping instantly it burns like it was made of paper. that is still too fast for any solid objects.
>>
No. 485776 ID: 19e642

>>485754

melting is more badass than picking so we should do that regardless.
>>
No. 485783 ID: b33427

Go scope out the cell block, without actually walking through it, if possible. You need to know what the situation is in there before you can make a plan.

Be on the lookout for where cell door keys might be kept, or if they use a system where the cell doors are only operated from levers in the guard station. Also note where the cells are in relation to the exterior walls. Once Ellen is free, she might be able to punch a hole through the walls to get the both of you out.

How's your power and control over your flame? Think you can squeeze it down to a small, thin, strong cutting torch to slice the lock bolt?
>>
No. 486027 ID: a28731

Can't rene just disguise her like he did himself? Just a pair of cops walking out of the station.

>>485776
Melting it is awesome, it explains a lot to her without words... it also clearly implicate rene but he was already seen in his real form (that was a stupid mistake on our part).

Maybe, melt just enough to open it and then take it with you? (And catch any metal drippings as well)
>>
No. 486070 ID: 6dc5a6

You may be able to lure away the guards from the cells with a few strategically placed trashcan fires.
>>
No. 486131 ID: 440525

Find the jail cells.
>>
No. 486312 ID: c59939
File 135861309916.png - (89.08KB , 951x708 , Magic West - 2 - 7.png )
486312

René heads into the Police station, stopping at the corner when he sees an officer carrying some paperwork down the hall.
>>
No. 486313 ID: 1f8505

>>486312

Ok, there are the jail cells. Sneak up and find the one with our friend in it.
>>
No. 486324 ID: 058d92

if that officer starts walking towards you, enter that door to your left because he is probably not too busy to notice your aura. otherwise move towards the cells and scout out the corridors while continuing not to get noticed.
>>
No. 486325 ID: 84b8a7

>>486312
Rene best to not draw attention to yourself. The Guard has two possible directions he could be walking. If he goes straight then you can proceed down the hallway without him even having caught sight of you.

If he turns right and comes toward Rene I recommend waiting until he is nearly at the end of the hall before turning the corner and walking past him, minimizing the time he gets to see you. Once again counting on the fact you can pretend to know where your going and he is likely headed for the main desk or the captain's office if he is going toward you.
Once at the intersection it might be a good idea to scout the path out to the back door first before going straight to the jail cells. Always have an exit plan inside an unknown building. The front entrance is less then ideal. We can also take the time to scout out any good empty areas for hiding or disguise change to let guards pass by once we have Ellen.
>>
No. 486332 ID: bf54a8

do you see any boxes or crates? if so then make a very light copy of a box and wear it.

move forward watching where the cop is going.
>>
No. 486335 ID: 6a5a08

>>486332
Yes, dreamcraft up a cardboard box to hide under.
They'll never suspect a thing.
>>
No. 486344 ID: 695191

Keep walking forward like you have serious business to take care of in a hurry. Tilt your hat forward in acknowledgement as you pass.
>>
No. 486380 ID: c59939
File 135864772927.png - (103.16KB , 951x708 , Magic West - 2 - 8.png )
486380

René sees no boxes in the hallway, but luckily the policeman headed up and through a door somewhere up the hall.

As René advances, he can see 4 people. A policeman in the dispatch section, who just turned away from the window, a policeman in the detention area, who is doing something at a desk, and two prisoners: a Human Woman and a Reptilian man of some sort.
>>
No. 486383 ID: 6a5a08

She's probably further in. You must go deeper.
>>
No. 486395 ID: f2c20c

Go further in, but get out of line of sight of the officer in there while you move.
>>
No. 486409 ID: a28731

Whatever you do, do not sneak around suspiciously.
Look busy and like you are supposed to be there, walking confidentially.
>>
No. 486477 ID: 5c11b4

>>486409

this, but as fast as possible.
>>
No. 486492 ID: 84b8a7

Agreed. Proceed further in walking casual.
>>
No. 486517 ID: 1f8505

>>486380

We need more information. Continue further in.

Unless you happen to have a Soliton Radar in your pocket...
>>
No. 486526 ID: c59939
File 135871467292.png - (239.71KB , 1024x1024 , Magic West - 2 - 9.png )
486526

It looks like the officer was looking at someone coming in. René tries not to be suspicious, so he looks straight ahead and walks by.
>>
No. 486528 ID: c59939
File 135871475303.png - (140.70KB , 951x708 , Magic West - 2 - 10.png )
486528

René reaches the point where the hallway turns.
>>
No. 486530 ID: f2c20c

Hang a left. There's one more cell we haven't seen.
>>
No. 486543 ID: 5c11b4

go left past the jail cells.
>>
No. 486548 ID: 3bad4c

There's gotta be a toilet in there somewhere. Best to know where it is now!
>>
No. 486633 ID: 112f0a

Let's find out if any of the prisoners look interesting!
>>
No. 486635 ID: c59939
File 135876269180.png - (139.27KB , 951x708 , Magic West - 2 - 11.png )
486635

René starts heading over towards the other cells when the reptilian prisoner tries to call him over in a whisper.
>>
No. 486645 ID: ce9195

ask him what he wants.
>>
No. 486653 ID: bf54a8

whisper back "we both know i can't do nothin till i get the key, know where it is?"
>>
No. 486659 ID: c6319f

Ignore him. Whispering prisoners are almost always trouble.
>>
No. 486660 ID: b33427

Get on the corner of the reptile guy's cell so the policeman at the Detention desk can't see you, turn your back to the gnoll policewoman, and cross your arms so your glowy cuffs aren't as apparent. Then ask the reptilian guy what's he doing, in a not too loud voice.

>>486653
Please, do not be all conspiratorial like this. It's conspicuous as hell.
>>
No. 486701 ID: 4a328b

Ignore him
>>
No. 486709 ID: f2c20c

>>486635
Keep going until you can spot who's in the last undiscovered cell. If it's not the water mage, head back to speak to the reptile from out of sight of the police.
>>
No. 487103 ID: c59939
File 135893864557.png - (144.51KB , 951x708 , Magic West - 2 - 12.png )
487103

René decides to ignore the prisoner for now, and instead gets a better look at the last jail cell
>>
No. 487105 ID: f2c20c

Bugger. She's not in these jail cells. Go see what the lizard wants.
>>
No. 487111 ID: c59939
File 135894748587.png - (145.98KB , 951x708 , Magic West - 2 - 13.png )
487111

René heads back to what, upon closer inspection, turns out to be a lizardfolk man; finding a spot out of sight from the gnoll policewoman, as well as the officer in the detainment section.

He keeps his back to the door to the Patrol and Dispatch sections.

"What?" René whispers

The prisoner whispers back, "What's a mage like you doing in a police station?"
>>
No. 487114 ID: 370c40

>>487111
We're breaking out another mage. If he helps maybe he can come with.
>>
No. 487117 ID: 14bafe

Well, we're trying to stop a demon attack by getting a satyr out of town.
>>
No. 487124 ID: 6a5a08

"Stopping a demon attack. It's being drawn to the satyr mage they have captured and I have to get her out of town before we all die horribly. Do you know where she's being held?"
>>
No. 487125 ID: bf54a8

make sure to whisper

"need the other mage in here, help me out and i can probably think of a way to help you out as well"
>>
No. 487130 ID: 5e8b9e

a mage imprisoned here has to get out of town before a demon comes for her and kills everybody here. it'd help if he knew anything.
>>
No. 487171 ID: 57a559

>>487111
Can we tell this guy the full truth? I don't think there's much risk in it, and he might not interfere if he knows the whole truth about elementals. Face it, we need to spread the truth about them. Tell him about the nature of cities and elementals don't mix, and they're really emotional and altruistic toward other elementals, trying to help them out of bad scraps such as being in a city. Mages feel like weak elementals. Bam, all of that information should clue him in on what we're doing.
>>
No. 487174 ID: 84b8a7

Hmm looks like we've been made. Best hope they don't put the really dangerous criminals out here close to the hallway. Try to quietly and quickly ask him where the female Satyr mage is being held. If he can tell us that if he helps us distract the guard so we can sneak up on him and knock him out then we'll let him outta his cell when we free the Satyr as well. Then best of luck and all that once we get out the back.
>>
No. 487179 ID: a28731

It looks suspicious if we have a long discussion with him here.

He is whispering at us rather then raise the alarm so he probably wants us to spring him out too.

So keep it short and to the point "town in danger, watermage must be taken away or demons will strike, will take you out too, do you know where she is"
>>
No. 487233 ID: 4618d3
File 135900274950.png - (207.04KB , 1024x1024 , Magic West - 2 - 14.png )
487233

René whispers "I'm getting the water mage out of here to prevent a demon attack. Do you know where she is?"

"Yeah, I do. I'll tell you where she is if you'll free me."
>>
No. 487235 ID: 695191

Well... we can offer to melt the lock open from the inside, but he has to stay in it until we make our own escape. Still a deal?

If he complains, remind him that the demon attack will probably kill everyone here within seconds.
>>
No. 487236 ID: 6a5a08

"Agreed. I'll have to get you on the way out though, melting the bars now would draw too much attention, they might move her if they find out a mage is here."
>>
No. 487238 ID: 4a328b

Melt the lock. If he's lying he'll be a diversion anyway. Win win!
>>
No. 487240 ID: bf54a8

i don't think we can melt the lock, say fine but you need the keys.

if you can melt the lock tell him to wait for you to get back, if he runs out by himself they will just catch him again. as a sign of faith you melt the lock first.
>>
No. 487250 ID: 059ca3

What could possibly go wrong?
>>
No. 487257 ID: 14bafe

It seems fairly obvious to me that the lizard is the mage.
Glamors, how do they work bro?
>>
No. 487267 ID: 6a5a08

>>487257
Water/Fire is illusions, she's a Water/Spirit. And could probably Buff herself to bend the bars if given the chance, which makes it likely she has a special containment cell.
>>
No. 487272 ID: 3bad4c

"You're crazy and wasting my time. What am I supposed to do, melt the lock and walk you out the front door? That would never work."
>>
No. 487295 ID: 84b8a7

>>487233
If this guy wants to get free he'll have to work for it. tell him he needs to completely distract the guard while you sneak inside the detention area. If the guard notices Rene then he can't very well free him now can he?

Honestly I think you can find the water mage on your own without his help but giving him this hope lets you decide if he is someone you want to let loose or not. (Heck he might be a murderer.)

>>487257
Wouldn't work while grabbing those metal bars plus why the ruse if your locked in a cell being observed by guards day and night?
>>
No. 487310 ID: a35ac2

On the one hand, she's obviously in the giant-sized cells, with their superior reinforcement.

On the other hand, having told this guy you're planning a jail break, you're now forced to help him because he can COMPLETELY screw you over if you don't.
>>
No. 487316 ID: a28731

If we wanted a good distraction we would be melting EVERY lock on the way to the water mage.

Or... can you illusion him to look like a cop too? knock out cop nearby, illusion the unconscious cop to look like him. Illusion him to look like cop. Put cop in cell.

Follow pattern with water mage. 3 cops walk out of the station.
>>
No. 487327 ID: 78c815

he's way too out in the open. surrounded by guards from most sides. there's no way he'd escape even if we freed him. sorry bro.
>>
No. 487437 ID: 112f0a

>>487233
This guy isn't in here for being a mage. He's a legitimate criminal. I don't think we should be releasing people willy nilly. Plus if we set him free, police forces will start to explore the rest of the prison to see if there is anything else that's odd. Simply tell him what was stated above, that a demon is planning on attacking the city unless you get that other mage out of there.
>>
No. 487441 ID: bf54a8

>>487437
what we say and what we do don't have to match up.
>>
No. 487463 ID: 6a5a08

>>487437
>>487441
Which is why we offer to get him out on the way back, then don't.
Both problems solved.
>>
No. 487878 ID: 9ddf68

ask him if he knows what guard has the keys and tell him that he could could give him a Gossamer
key and he can escape when there is less gaurds around and so it would be harder for the other poilce to know it was you that helped him...
and if you don't feel like helping to free a criminal just make a useless key and tell him to wait until you break out the other mage saying you will be a distraction so he doesn't use the key right away to escape and calls the guards when he finds out it doesn't work
>>
No. 490933 ID: c59939
File 136019650948.png - (124.80KB , 700x700 , Magic West - 2 - 15.png )
490933

René whispers that he'll do it. He'll melt the lock now and the prisoner can get out with the rest of them, he just needs them to distract the guard inside.

The prisoner agrees, and tells René to get ready. He's going to call over the guard, letting René get into detainment undetected.
>>
No. 490940 ID: 9ddf68

ok lets do this also be ready to fight incase things don't go as planned, they rarely do.
>>
No. 490982 ID: 08005b

This is going a little too smooth, oh well let's roll.
>>
No. 491064 ID: 84b8a7

I know what you mean this has favored us... but Rene isn't getting cocky. Take luck when it favors you and and continue to come up with plans of action.

If a fight does happen I'd say spend a point of gossomer to create a burlap sack over the guards head so he doesn't get a good look at you(that way the knights that question him later will likely not have a good idea of what mage did this. Then after the sack in on and he is likely too confused to cry out for about a second or two you want to waylay him from behind ideally. Then quickly let the other prisoner help you unlock the cell with the blood mage Ellen and then quickly head for the nearest exit or create one in a pinch. Ride like the wind out of town and the Salamander woman will hopefully be still in control of herself as you reach her.

(That is all I got for now til more specifics are required.)
>>
No. 499366 ID: c59939
File 136295752489.png - (201.44KB , 1024x1024 , Magic West - 2 - 16.png )
499366

The prisoner forces himself to puke, and calls over the jailer for help. While they're distracted, René makes his way into the jail area.

He's in, and the guard is busy talking with the lizardfolk, but what now?

sorry for the black and white update, but it has been forever since I've updated and I'm bust, but I really wanted to get one out
>>
No. 499367 ID: 14bafe

No reason that you couldn't melt the lock here, open up both cells, and walk out of the station with both of them gossamer cuffed, is there? After all, they shouldn't be suspicious of an officer taking a couple of handcuffed prisoners somewhere.
>>
No. 499368 ID: f2c20c

She's got the keys. We don't need to melt the lock. Just summon up a blackjack and knock her out.

Walk around the corner nonchalantly with your hands behind your back, so that you can catch her by surprise.
>>
No. 499375 ID: 1546a9

find the she-goat and free her. duh.
>>
No. 499376 ID: e493a6

Get a good look at those keys just encase. I think we should ignore the guard for now as if we try and jump her there is a really good chance we will alert the other guards as well making this rescue a hell of a lot more difficult. We still need to find the blood Mage as well and that is much easier when the whole police station isn't after your head
>>
No. 499380 ID: ec1490

Nonchalantly ask if something is wrong. I don't see how copying the keys would work given what keys and locks tend to be made from.
>>
No. 499459 ID: 952246

Uh... say "hey" and keep going, even though we know that's not going to fly. When she stops us just be like "I need to deal with the mage".
>>
No. 499502 ID: 84b8a7

She hasn't seen Rene yet, I believe that he is behind a corner. Rene you really should work out a fire based charm spell at some point. But that aside I think dealing with this woman now is better then leaving her to turn around and raise the alarm on you later. If you can summon a gag or hood over her head that would be ideal, then you could make some cuffs to cuff her to her desk or somewhere away from metal. She'll be discovered and let free once you escape. Get her keys then and quickly open the cells you need (lizardfolk and the Satyr's cell who hopefully you find in the back).
>>
No. 500627 ID: cff2a9
File 136354030112.png - (210.01KB , 700x700 , Magic West - 2 - 17.png )
500627

sorry for the lack of clarity, the jailer was around a corner talking to the lizardfolk, and not right in front of René staring at him

René sneaks behind the woman, and before she can react to the sudden light behind her..
>>
No. 500628 ID: cff2a9
File 136354032710.png - (223.24KB , 700x700 , Magic West - 2 - 18.png )
500628

He knocks her out.
>>
No. 500629 ID: cff2a9
File 136354044949.png - (139.76KB , 951x708 , Magic West - 2 - 19.png )
500629

The Lizardfolk is now asking to be let out, and that he'll tell René where the goat woman is once he is out or has the keys for himself. The Human woman prisoner is also asking to be let out now.
>>
No. 500630 ID: 9ddf68

how much Gossamer do you have left. If you got enough think you could give the prisoners simple cop uniforms (or maybe just have the chick use the cop's since you did just knock her out) If not then just let them out after the lizard tells you where goat girl is and then let him out to cause a detraction while you run and grab goat girl then plan on getting out from there.
>>
No. 500631 ID: 84b8a7

Rene take a moment to catch the woman and whisper. "I'm so sorry...but I have to do this to save your town." Quickly remove the keys and have a quick look around the back of the jail area for any previously unseen cages. Move the policewoman to her desk and prop her up in her chair as well.

Do not open the cells until you are sure the mage isn't right around the corner. Check the desk where the woman sat there may be something useful there to tell you where Ellen is being held. Then keep you promise to the lizardfolk. The woman...if she is attractive see what she is willing to do to be let go...perhaps she can offer Rene something worth his while or help in his escape once they get outside. Otherwise I have to say too many loose prisoners might draw attention.Especially since her cell is on the direct line with the hallway.

If she threatens to raise an alarm tell her it is not in her best interest to do so as if he frees who he is looking for he'll be back if there is time.
>>
No. 500633 ID: bf54a8

she s knocked out, talking wont do anything. anyway take keys. open lizard door slightly and say that his best chance to run is after you are running. they see the mage is gone and all the cops will chase us. the you can slip out in the chaos.
>>
No. 500634 ID: 6286bf

tell them not yet. first you will get what you came for. then you will free them on the way out. as you say this, use your aura to be as intimidating as possible, to make it clear that you are not one to be fucked with.
>>
No. 500637 ID: 57a559

>>500629
Notify them that escaping does increase their bounty and jailtime, is it worth it?
>>
No. 500646 ID: c6319f

The only concern I have is that if we let them out now, they'll go willy-nilly and ruin the element of surprise. A full-scale jailbreak should make it easier to slip away, but not if it happens too soon.

They can have the keys if they promise to wait until we're ready to all escape at once.
>>
No. 500676 ID: cff2a9
File 136355799513.png - (157.41KB , 700x700 , Magic West - 2 - 20.png )
500676

René says that he'll give them the keys, but they've got to stay low until he has Ellen. And that it'll be easier to escape then anyway.

He then brings up that escaping would raise their bounty and jail time, and wonders if it's worth it for them.

The lizardfolk says he hadn't thought of that when the woman points out that breaking yourself out of jail and resisting arrest aren't inherently illegal, but anything that'd normally be illegal is still against the law when doing it, so they're fine. Breaking someone else out of jail's illegal though.. René says his bounty went up when he ran from a scarlet knight, so how can that be? She says that his bounty probably went up to represent how hard he is to catch, or he broke laws while escaping.

Rene still has 29 Gossamer. Enough to easily make outfits for the lizardfolk and a few others, though the woman could wear the jailer's outfit.
>>
No. 500680 ID: 6286bf

let them out of the cells and go fetch little miss bleeding heart while they change.
>>
No. 500686 ID: 8c4b01

Alright then lets just let everyone out we'll we're at it more bodies harder to get singled out. Now lets grab the goat and get... We did get detections on where she's at right?
>>
No. 500688 ID: 84b8a7

>>500676
They sound rational at least so I think freeing them shouldn't be too much of an issue for Rene. Getting a little posse together indeed might be useful to have. Still I believe that a smart idea might be to unlock their cells but see if they are willing to fake them still being locked in case a person walks past. That way they can easily escape or wait for him to come back, in which case he can get them all out together using some uniform disguises.

Get the location of Ellen from lizardman and go rescue her!
>>
No. 500692 ID: cff2a9
File 136356207369.png - (139.49KB , 951x708 , Magic West - 2 - 21.png )
500692

René unlocks the cells of the two, and the human woman has the jailer put in her cell.

The lizardfolk says that Ellen is being kept in the Giant detainment section, under watch in their interrogation room.

As the woman prisoner drags the jailer into her cell, she says that the door has a bell on the other side, so that giants can know when normal sized people are coming in. She suggests that René may want to stop that from ringing.

Will René be making an police uniform for the lizardfolk as well?
>>
No. 500693 ID: 84b8a7

Making a uniform for the Lizardman sounds like a good idea. You have plenty of Gossamer left for now and all this magical muscle building does you good. (Like drawing your creations will get better with practice.)

So there is a bell on the other side of a door, which we need to silence so that we can slip into the Giant Detainment section quietly(and out again). There are only two ways I can think to bypass it. One Rene very slowly opens the door just a crack so it doesn't strike back and forth then try to grab the clapper or melt it. Alternatively we go back out to the giant sized door and see if there is a way to sneak through there (possibly when its opened by a giant).

Rene feel free to ask the woman if there are any tricks she knows or alternative ways into the Detainment area.
>>
No. 500696 ID: 55d5a7

Just burn/laser cut along a horizontal line midway through the door, so that it becomes two doors on separate hinges, then just open the bottom door and squat through. Downside is that that's fairly visible. Best move: create a thin gossamer mirror and stick it under the door so you can see how much wiggle room we have with the bell. If it's far enough from the top of the door, we can melt it less conspicuously, or even stick some gossamered cotton wadding in there, which would probably be our least conspicuous move.

Also, yeah, make some uniforms for them.
>>
No. 500697 ID: 42f90a

Only give the lizard guy a uniform if he wants one. Also ask that one chick if she has any other helpful tips for us
>>
No. 500704 ID: 84b8a7

>>500696
That is very clever. I like the make a small door in the door idea but just make sure it won't cause more attention but doing this.
>>
No. 500717 ID: b33427

>>500696
>>500704
Or Rene could open the door just enough to reach around and grab the bell, like >>500693 suggested. No need to make things complicated or break things, yet. If it doesn't look like grabbing the bell is an option, then Rene can try something more complex. Just not trying to fire-cut the wooden door apart, since that'll generate a load of smoke. Even cutting the corner out so the bell doesn't hit it will make smoke, and be obvious to anyone who passes that something is wrong with the door.
>>
No. 500809 ID: 6286bf

yes.
>>
No. 500815 ID: 252e1b

>>500696
>even stick some gossamered cotton wadding in there
Bells are usually metal of some sort. Best to just heat the clapper enough to make it melt out, but leave the rest of the bell alone.
>>
No. 500817 ID: bf54a8

or you can just... hold the bell, with your hand.
also
>implying rene can melt metal in a timely fashion
>>
No. 500834 ID: ccb2c1

>>500817
>>500717
The trouble with that is that we don't know how big the bell is or how it's positioned. It could be positioned such that, if we open the door enough to reach in there, the bell will ring before we can even get our hands on it. That's why you should form a mirror to slide under the door to check except oh wait there'd be no angle from which to view the bell that way. Okay, other option: form a thin, light something, about the size of a nail file, but slimmer, and slide it along the top of the doorway until you bum into something. That something will be the bell. That'll help us a bit. If the bell is too close to the hinges, for example, we won't be able to get at it before it rings.
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